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Wiki ThirdPerson_FBX model has a dislocated shoulder!

I’m following the 3rd Person Game with Blueprints video tutorial, which uses a pre-made model for the character, and I suddenly realized it has a funny dislocated shoulder on the model! The shoulder is just fine on the videos. I deleted the model and re-imported to make sure I didn’t do something funny such as moving bones, but it was still there.

I think it’s funny. What can I do about it? (hint to self: get the model from one of the 3rd person example projects).

The model is here: A new, community-hosted Unreal Engine Wiki - Announcements and Releases - Unreal Engine Forums
I noticed it when I reached this tutorial video: https://www.youtube.com/watch?v=8Y7Lr4PUOuo&index=4&list=PLZlv_N0_O1gZS5HylO_368myr-Kg2ZLwb

Is this image too big?

I’ve seen this before and from what I noticed at the time it looks like the UE4 mannequin animation files from the download link put some bones at the twist location. I’m not too sure why.
Applying animation files from other sources (with the correct skeleton) seems fine though so I think it’s the animation files at the link that need to be fixed up.