# Wiki Code Tutorials

**URL:** <https://forums.unrealengine.com/t/wiki-code-tutorials/256>\
**Category:** C++\
**Tags:** unreal-engine\
**Created:** [March 20, 2014, 9:39pm UTC](https://forums.unrealengine.com/t/wiki-code-tutorials/256 "2014-03-20T21:39:34Z")\
**Posts on this page:** 1\
**Showing post:** 287

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**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [October 21, 2015, 3:42am UTC](https://forums.unrealengine.com/t/wiki-code-tutorials/256/287 "2015-10-21T03:42:05Z")

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You can now Get Traced Distance At No Extra CPU Cost!

Dear Community,

Epic accepted my pull request to expose Distance information as part of FHitResult!

The PhysX engine was always returning information, so my requested Engine code change did not affect performance at all.

The advantage is that now whenever you do a trace, you already have the **non-squared actual distance** from the start of the trace to the impact point available to you!

**Trace Functions Wiki Updated With Info About New Distance Property of FHitResult**

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

Enjoy!

🙂

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_[View the full topic](https://forums.unrealengine.com/t/wiki-code-tutorials/256)._
