# Wiki Code Tutorials

**URL:** <https://forums.unrealengine.com/t/wiki-code-tutorials/256>\
**Category:** C++\
**Tags:** unreal-engine\
**Created:** [March 20, 2014, 9:39pm UTC](https://forums.unrealengine.com/t/wiki-code-tutorials/256 "2014-03-20T21:39:34Z")\
**Posts on this page:** 1\
**Showing post:** 281

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**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [October 3, 2015, 10:12pm UTC](https://forums.unrealengine.com/t/wiki-code-tutorials/256/281 "2015-10-03T22:12:47Z")

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Empower Your Entire Team With Blueprint Native Events

Dear Community,

In wiki I show you how you can empower your entire team with Blueprint Native Events!

These events allow you to run Blueprint code from C++, with an optional C++ implementaiton.

A great example is a lot of the core functions in the **GameMode** class which can now be overridden in Blueprints, adding to or replacing the C++ base functionality!

**Empower Your Team With BlueprintNativeEvents**

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

🙂

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_[View the full topic](https://forums.unrealengine.com/t/wiki-code-tutorials/256)._
