# Wiki Code Tutorials

**URL:** <https://forums.unrealengine.com/t/wiki-code-tutorials/256>\
**Category:** C++\
**Tags:** unreal-engine\
**Created:** [March 20, 2014, 9:39pm UTC](https://forums.unrealengine.com/t/wiki-code-tutorials/256 "2014-03-20T21:39:34Z")\
**Posts on this page:** 1\
**Showing post:** 279

<div class="post-metadata">

**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [September 14, 2015, 5:10am UTC](https://forums.unrealengine.com/t/wiki-code-tutorials/256/279 "2015-09-14T05:10:24Z")

</div>

UE4 Engine Singleton Class

Dear Community,

I’ve updated my Engine Singleton Wiki to 4.9

**Global Data Storage Class**

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

is a class that you can define and Blueprint, and store any core essential asset references or other core game data that you need.

Keep in mind you should only store essential info here as the class is instanced at game startup and any assets it links to are also loaded.

🙂

---

_[View the full topic](https://forums.unrealengine.com/t/wiki-code-tutorials/256)._
