# Wiki Code Tutorials

**URL:** <https://forums.unrealengine.com/t/wiki-code-tutorials/256>\
**Category:** C++\
**Tags:** unreal-engine\
**Created:** [March 20, 2014, 9:39pm UTC](https://forums.unrealengine.com/t/wiki-code-tutorials/256 "2014-03-20T21:39:34Z")\
**Posts on this page:** 15\
**Page:** 15

<div class="post-metadata">

**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [April 1, 2016, 10:06am UTC](https://forums.unrealengine.com/t/wiki-code-tutorials/256/298 "2016-04-01T10:06:27Z")

</div>

FVector function from me for you in 4.11, ::DistSquaredXY

Dear Community,

FVector function is from me for you in 4.11!

From the release notes:

```auto

New: Added FVector::DistSquaredXY helper function

```

There’s many times I just wanted XY Squared distance, no Z value included, and now it’s part of the Engine!

🙂

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<div class="post-metadata">

**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [April 11, 2016, 10:12am UTC](https://forums.unrealengine.com/t/wiki-code-tutorials/256/299 "2016-04-11T10:12:58Z")

</div>

How to Debug a Packaged Game

Dear Community,

Are you getting crashes in packages games with no debug info in the crash reporter?

Need fancier debugging powers of Visual Studio in a packaged game?

I’ve just released a new wiki on how you can debug packaged games!

I cover:

1. including debug symbols when packaging
2. attach to process using Visual Studio

**How to Debug a Packaged Game**

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

🙂

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<div class="post-metadata">

**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [April 18, 2016, 4:30pm UTC](https://forums.unrealengine.com/t/wiki-code-tutorials/256/300 "2016-04-18T16:30:39Z")

</div>

How to Package Custom Files With Your Game

Dear Community,

New Wiki!

**How to Package Custom Files With Your Game!**

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

Many thanks to Epic’s Jamie Dale!

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<div class="post-metadata">

**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [May 9, 2016, 12:26am UTC](https://forums.unrealengine.com/t/wiki-code-tutorials/256/301 "2016-05-09T00:26:43Z")

</div>

Simple and Fast Way to Link External C .lib and .dll files that will package with the game

Dear Community,

In wiki I show you an utterly simple and fast way to get your external .lib working in UE4, satisfying the following three requirements.

a. The external lib functions can be called in a WITH\_EDITOR build, when run from commandline.

b. The lib functions can be called from within the Editor in PIE, and the editor will actually load properly.

c. The external lib functions will work in a packaged game!!!

**Wiki Link**

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

🙂

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<div class="post-metadata">

**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [May 27, 2016, 1:49am UTC](https://forums.unrealengine.com/t/wiki-code-tutorials/256/302 "2016-05-27T01:49:18Z")

</div>

PhysX Wiki

Dear Community,

I’ve now updated my PhysX wiki to 4.11!

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

Specifically, all PToU conversions were moved from PhysicsPublic.h to PhysXPublic.h

Enjoy!

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<div class="post-metadata">

**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [October 16, 2016, 3:23am UTC](https://forums.unrealengine.com/t/wiki-code-tutorials/256/303 "2016-10-16T03:23:16Z")

</div>

**Example Of Template Functions**

I make extensive use of C++ Template functions in my Min/of Array, full code here!

**Min/of Array Forum Link**

> **[Two new Math functions for you from me in 4.3, Template Min/Max of Array](https://forums.unrealengine.com/showthread.php?20212-Two-new-Math-functions-for-you-from-me-in-4-3-Template-Min-Max-of-Array&p=98583&viewfull=1#post98583)**
>
> Dear Community, In 4.3 you now have available two C++ functions from me, which I gave to Epic! These are template functions for the min and max of an array of any datatype for which the \< operator is defined! You can use my Min/Max of Array...

**Wiki on C++ Templates**

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

---

<div class="post-metadata">

**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [November 18, 2016, 6:41pm UTC](https://forums.unrealengine.com/t/wiki-code-tutorials/256/304 "2016-11-18T18:41:08Z")

</div>

Update to Float As String With Precision

Update to Float As String With Precision

I now handle a case of 1.9999 within precision turning into “2.0” 🙂

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

❤

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<div class="post-metadata">

**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [December 10, 2016, 3:11am UTC](https://forums.unrealengine.com/t/wiki-code-tutorials/256/305 "2016-12-10T03:11:04Z")

</div>

Wiki on Using Code Plugins in Your Projects

Dear Community,

I’ve created a simple wiki on how to extend/utilize code from code plugins in your UE4 project!

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

---

<div class="post-metadata">

**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [March 17, 2017, 5:35am UTC](https://forums.unrealengine.com/t/wiki-code-tutorials/256/306 "2017-03-17T05:35:38Z")

</div>

**Example Of Template Functions**

I make extensive use of C++ Template functions in my Min/of Array, full code here!

Min/of Array is a git pull request of mine that Epic accepted in 4.3!

**Min/of Array Forum Link**

> **[Two new Math functions for you from me in 4.3, Template Min/Max of Array](https://forums.unrealengine.com/showthread.php?20212-Two-new-Math-functions-for-you-from-me-in-4-3-Template-Min-Max-of-Array&p=98583&viewfull=1#post98583)**
>
> Dear Community, In 4.3 you now have available two C++ functions from me, which I gave to Epic! These are template functions for the min and max of an array of any datatype for which the \< operator is defined! You can use my Min/Max of Array...

**Wiki on C++ Templates**

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

❤

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<div class="post-metadata">

**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [June 6, 2017, 10:28pm UTC](https://forums.unrealengine.com/t/wiki-code-tutorials/256/307 "2017-06-06T22:28:59Z")

</div>

How To Package UE4 Plugins For the Marketplace

Dear Community,

Here is my guide on how you can prepare your C++ plugins for the UE4 Marketplace!

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

---

<div class="post-metadata">

**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [November 14, 2017, 1:29am UTC](https://forums.unrealengine.com/t/wiki-code-tutorials/256/308 "2017-11-14T01:29:14Z")

</div>

**Integrating PhysX Code Into Your Project**  
Entire PhysX Source Code!

**UE4 Wiki**

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

❤

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<div class="post-metadata">

**Author:** ![sivan](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@sivan](https://forums.unrealengine.com/u/sivan)\
**Post date:** [November 14, 2017, 12:59pm UTC](https://forums.unrealengine.com/t/wiki-code-tutorials/256/309 "2017-11-14T12:59:41Z")

</div>

Hi, I have just found wiki about dealing with pieces of destructibles, is it still possible to do only by building the engine from source?

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<div class="post-metadata">

**Author:** ![LuisAlaguna](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/luisalaguna/32/570408_2.png) [@LuisAlaguna](https://forums.unrealengine.com/u/LuisAlaguna)\
**Post date:** [February 10, 2020, 4:13pm UTC](https://forums.unrealengine.com/t/wiki-code-tutorials/256/310 "2020-02-10T16:13:37Z")

</div>

Thank you for useful source.

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<div class="post-metadata">

**Author:** ![Wiscofort](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/wiscofort/32/88713_2.png) [@Wiscofort](https://forums.unrealengine.com/u/Wiscofort)\
**Post date:** [July 6, 2021, 4:54am UTC](https://forums.unrealengine.com/t/wiki-code-tutorials/256/311 "2021-07-06T04:54:36Z")

</div>

Hey, can i use in a commercial project?

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<div class="post-metadata">

**Author:** ![SMC\_SweetCheeks](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/smc_sweetcheeks/32/608170_2.png) [@SMC\_SweetCheeks](https://forums.unrealengine.com/u/SMC_SweetCheeks)\
**Post date:** [February 11, 2023, 12:31pm UTC](https://forums.unrealengine.com/t/wiki-code-tutorials/256/312 "2023-02-11T12:31:46Z")

</div>

how can be used in 5.1

[Previous page](https://forums.unrealengine.com/t/wiki-code-tutorials/256.md?page=14)
