I was able to solve second problem by setting GetCameraComponent()->AspectRatio = 0.5625f; in actor/pawn’s contructor which is used as ViewTarget by client player controller. However wierd stretching persists.
I was able to solve second problem by setting GetCameraComponent()->AspectRatio = 0.5625f; in actor/pawn’s contructor which is used as ViewTarget by client player controller. However wierd stretching persists.