Wierd shadows (not at mesh position)

When you build static lighting it will try to render realistically, which will have light bounce off surfaces. So the preview shadows and lighting will show just the direct illumination, when you build your lighting it will bounce off the surfaces and the shadows won’t be black. There’s settings for indirect illumination in the Lightmass settings, I can’t remember what other settings there are for that with the light, you may be able to adjust the indirect illumination per light.