# Widgets UI & Buttons

**URL:** <https://forums.unrealengine.com/t/widgets-ui-buttons/2425877>\
**Category:** Blueprint\
**Tags:** buttons, unreal-engine, Widget, question\
**Created:** [March 29, 2025, 5:05am UTC](https://forums.unrealengine.com/t/widgets-ui-buttons/2425877 "2025-03-29T05:05:05Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![Twan\_so-kl](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Twan\_so-kl](https://forums.unrealengine.com/u/Twan_so-kl)\
**Post date:** [March 29, 2025, 5:05am UTC](https://forums.unrealengine.com/t/widgets-ui-buttons/2425877/1 "2025-03-29T05:05:05Z")

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having a hard time changing my games UI button color hovered or pressed its always black and I find myself only able to change how dark it can be, I’m using a blueprint in my widget to be able to do this dynamically

 ![Screenshot 2024-11-15 201110](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/0/c/c0ce0c4b56bd9a09a12d7d87d1d5cb96e155bc75.png)

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**Author:** ![Zapking9224](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/zapking9224/32/1060813_2.png) [@Zapking9224](https://forums.unrealengine.com/u/Zapking9224)\
**Post date:** [March 29, 2025, 5:35am UTC](https://forums.unrealengine.com/t/widgets-ui-buttons/2425877/2 "2025-03-29T05:35:02Z")

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Hey in the color settings variables for the button, is the opacity set to 1?

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**Author:** ![Twan\_so-kl](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Twan\_so-kl](https://forums.unrealengine.com/u/Twan_so-kl)\
**Post date:** [March 29, 2025, 5:56am UTC](https://forums.unrealengine.com/t/widgets-ui-buttons/2425877/3 "2025-03-29T05:56:30Z")

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yes, they are, only the alpha though

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**Author:** ![Zapking9224](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/zapking9224/32/1060813_2.png) [@Zapking9224](https://forums.unrealengine.com/u/Zapking9224)\
**Post date:** [March 30, 2025, 1:34am UTC](https://forums.unrealengine.com/t/widgets-ui-buttons/2425877/4 "2025-03-30T01:34:39Z")

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I see. Could you briefly explain what the goal of your blueprint is there? It looks like you’re waiting to see if the button is in focus and when that happens, update the colors of the buttons and color them based on if they are selected or not?

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**Author:** ![Twan\_so-kl](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Twan\_so-kl](https://forums.unrealengine.com/u/Twan_so-kl)\
**Post date:** [April 11, 2025, 10:33pm UTC](https://forums.unrealengine.com/t/widgets-ui-buttons/2425877/5 "2025-04-11T22:33:43Z")

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sorry for the extremely late reply. yes, that is the goal of the blueprint and based off what you asked me about the color settings for the opacity being 1 my opacity was set to 0 making my buttons always black colored so thank you for that guide 💯

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**Author:** ![system](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/1/3/713c9d3f58553f0de89543d76a8a3a2779dc9fa4.png) [@system](https://forums.unrealengine.com/u/system)\
**Post date:** [May 11, 2025, 10:33pm UTC](https://forums.unrealengine.com/t/widgets-ui-buttons/2425877/6 "2025-05-11T22:33:47Z")

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