After much troubleshooting I can now confirm that a finger tap on a component registers as “click” in PIE but as “hover” in standalone and packaged game.
As a workaround I am adding an “on hovered” event on all UMG button events to make my app usable with Windows touchscreens.
Apparently this is something happening only on version 4.27 as after consulting with friends who are still using 4.26 have not had any similar issues.
Perhaps Epic Games team would like to take a note of this?
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