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Widget to Actor/static Mesh Blueprint Communication....STUCK

Hi there.

I am stuck in a simple Widget & Blueprint Communication.

On Press of Button it should run function (Play Mesh) in Chair_blueprint.

Its Not Working. Any Suggestions???

[SOLVED]

After Banging head on walls, Watching hell of tutorials, Just this one worked…

  1. Add your Blueprint i.e(Chair_blueprint) as Variable in your widget Blueprint.

Turn on Instance Editable
Turn On Expose on Spawn

WidgetBluePrint.PNG](filedata/fetch?id=1803567&d=1598024232)

  1. In level Blue Print. Connect Your Widget and Blue Print.

  1. In you Widget Blueprint Call any function that you have made in your Actor Blueprint (i.e Play Mesh in Chairblueprint)

widget.PNG