I’m making a horror game with notes that player can pick up and read. I wanted to add an additional image layer to the widget to add some more visual interest to the notes, but the text changes size when I re-scale the window, making the text not line-up with the additional image layer. Is there a way to keep the size consistent across all resolutions?
Look at the underlined text. The words “see differently” should be underlined.
The text widget is anchored to the middle of the canvas, it seems like an issue with wrapping text though.