# Widget reference not viable as a sub-object property binding?

**URL:** <https://forums.unrealengine.com/t/widget-reference-not-viable-as-a-sub-object-property-binding/381343>\
**Category:** UI\
**Tags:** unreal-engine, bug-report, Widget, question\
**Created:** [January 9, 2017, 3:41pm UTC](https://forums.unrealengine.com/t/widget-reference-not-viable-as-a-sub-object-property-binding/381343 "2017-01-09T15:41:25Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![ste1nar](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ste1nar](https://forums.unrealengine.com/u/ste1nar)\
**Post date:** [January 9, 2017, 3:41pm UTC](https://forums.unrealengine.com/t/widget-reference-not-viable-as-a-sub-object-property-binding/381343/1 "2017-01-09T15:41:25Z")

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Hello, I have a widget (A) with a reference variable to another widget class. If I add a text block to the widget (A), and click on the “bind” drop down list, the widget reference does not appear as a sub-object property.

I was wondering if I was doing something wrong, so I added a character reference which indeed shows up. Then an actor reference which shows up and finally an Object reference which does show up.

But not a widget reference. Why is that and is that a bug or intended?

The widget reference is not a parent and having it as a parent is not an option in this case.

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**Author:** ![anonymous\_user\_e729f54e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e729f54e](https://forums.unrealengine.com/u/anonymous_user_e729f54e)\
**Post date:** [January 10, 2017, 4:04pm UTC](https://forums.unrealengine.com/t/widget-reference-not-viable-as-a-sub-object-property-binding/381343/2 "2017-01-10T16:04:41Z")

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Hello ste1nar,

I have a couple of questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

1. Can you reproduce this issue in a clean project?
2. If so, could you provide a detailed list of steps so as to reproduce this issue on our end?

Note: The steps will help determine the exact method you are attempting and allow us to make sure we are on the same page.

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<div class="post-metadata">

**Author:** ![ste1nar](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ste1nar](https://forums.unrealengine.com/u/ste1nar)\
**Post date:** [January 10, 2017, 4:42pm UTC](https://forums.unrealengine.com/t/widget-reference-not-viable-as-a-sub-object-property-binding/381343/3 "2017-01-10T16:42:52Z")

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Reproduced in a first person template.

A1. Create WidgetA class.

A2. Create WidgetB class.

A3. (optional) Create WActor class.

A4 (optional) create a text variable in WidgetB.

B1. Open WidgetA.

B2. Create a variable of type widgetB reference.

B3. (optional) Create a variable of type WActor reference.

C1. In WidgetA add a text block.

C2. Click on the bind button, notice that widgetB does not show up as a sub-object property.

![121482-widgetsubprop.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/5/3/4531aee6490e0adf55cacfb0f9d6f01b5aa29b60.png)

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<div class="post-metadata">

**Author:** ![anonymous\_user\_e729f54e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e729f54e](https://forums.unrealengine.com/u/anonymous_user_e729f54e)\
**Post date:** [January 11, 2017, 6:12pm UTC](https://forums.unrealengine.com/t/widget-reference-not-viable-as-a-sub-object-property-binding/381343/4 "2017-01-11T18:12:00Z")

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I was able to reproduce this issue on our end. I have written up a report and I have submitted it to the developers for further consideration. I have also provided a link to the public tracker. Please feel free to use the link provided for future updates.

Link: [Unreal Engine Issues and Bug Tracker (UE-40464)](https://issues.unrealengine.com/issue/UE-40464)

Make it a great day
