# Widget Navigation Rules revert to default upon editor restart

**URL:** <https://forums.unrealengine.com/t/widget-navigation-rules-revert-to-default-upon-editor-restart/2649098>\
**Category:** UI\
**Tags:** unreal-engine, question\
**Created:** [August 21, 2025, 11:43am UTC](https://forums.unrealengine.com/t/widget-navigation-rules-revert-to-default-upon-editor-restart/2649098 "2025-08-21T11:43:06Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![JRed\_3760](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@JRed\_3760](https://forums.unrealengine.com/u/JRed_3760)\
**Post date:** [August 21, 2025, 11:43am UTC](https://forums.unrealengine.com/t/widget-navigation-rules-revert-to-default-upon-editor-restart/2649098/1 "2025-08-21T11:43:06Z")

</div>

![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/9/f/09f7c18d19b5637c897d2a7cca3cfe0a28990935.png)

When restarting the editor, some widgets navigation rules change.

This happens on multiple widgets of multiple classes, but not every widget, and not every widget of the same class.

The effected widgets seem to be random.

UE 5.5.4

---

<div class="post-metadata">

**Author:** ![BRGEzedeRocco](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/brgezederocco/32/1216890_2.png) [@BRGEzedeRocco](https://forums.unrealengine.com/u/BRGEzedeRocco)\
**Post date:** [August 21, 2025, 1:59pm UTC](https://forums.unrealengine.com/t/widget-navigation-rules-revert-to-default-upon-editor-restart/2649098/2 "2025-08-21T13:59:10Z")

</div>

Hi @JRed_3760 ,  
I was doing some research and I think I found something similar to what you’re experiencing , a user mentioned that it’s **possible** this is a bug and that _“you can’t set the navigation rules on a UUserWidget itself from the editor panel”_.

So it does look like what you’re experiencing is indeed a bug.  
The user also shared a **workaround** to fix it:  
_“The current workaround is to get the root widget added to its hierarchy and set the rules there, during PreConstruct”_.

> [@\[Feature or bug?\] Navigation rules visible on editor but can't be set for UUserWidget itself.](https://forums.unrealengine.com/t/feature-or-bug-navigation-rules-visible-on-editor-but-cant-be-set-for-uuserwidget-itself/875240):
>
> As the title says, you can’t set the navigation rules on a UUserWidget itself from the editor panel, or any rule you choose reverts to “escape”. Some widgets which you absolutely don’t want to navigate out of (think menu on top of a menu, or a blocking dialog panel) do need the navigation rules to be set to “Stop”. The current workaround is to get the root widget added to its hierarchy and set the rules there, during PreConstruct. This is rather ugly since we can’t (or shouldn’t) do this during …

Hope this helps.
