# Widget navigation (arrow keys) unreliable?

**URL:** <https://forums.unrealengine.com/t/widget-navigation-arrow-keys-unreliable/581135>\
**Category:** Issues and Bug Reporting\
**Tags:** unreal-engine\
**Created:** [June 13, 2022, 8:57pm UTC](https://forums.unrealengine.com/t/widget-navigation-arrow-keys-unreliable/581135 "2022-06-13T20:57:29Z")\
**Posts on this page:** 1\
**Showing post:** 12

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**Author:** ![Roy\_Wierer.Seda145](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/roy_wierer.seda145/32/906551_2.png) [@Roy\_Wierer.Seda145](https://forums.unrealengine.com/u/Roy_Wierer.Seda145)\
**Post date:** [July 5, 2022, 7:55pm UTC](https://forums.unrealengine.com/t/widget-navigation-arrow-keys-unreliable/581135/12 "2022-07-05T19:55:11Z")

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This post solved half of the question as it turned out there were two things going on at once. The remaining problem (diagonal navigation) will be discussed in this post:

> [@Widget Navigation Does Not Work Diagonally](https://forums.unrealengine.com/t/widget-navigation-does-not-work-diagonally/597825):
>
> When navigating widget focus Up / Down / Left / Right: it is possible that navigation fails to find a widget positioned diagonally towards that direction. Can this behavior be configured anywhere? Currently this is a problem because a change in widget layout design, or disabling a button, can break navigation in Slate. [afbeelding] \*Update, additional info: Panels are dynamically generated, navigation rule “Escape” is used. Imagine the following panel, this is a path of navigation which m…

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_[View the full topic](https://forums.unrealengine.com/t/widget-navigation-arrow-keys-unreliable/581135)._
