# Widget interaction collision problems when using geometry mode: Cylinder

**URL:** <https://forums.unrealengine.com/t/widget-interaction-collision-problems-when-using-geometry-mode-cylinder/404069>\
**Category:** UI\
**Tags:** unreal-engine, Collision, bug-report, UI, Widget, question\
**Created:** [September 8, 2017, 9:46am UTC](https://forums.unrealengine.com/t/widget-interaction-collision-problems-when-using-geometry-mode-cylinder/404069 "2017-09-08T09:46:20Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![Thumbserelly](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Thumbserelly](https://forums.unrealengine.com/u/Thumbserelly)\
**Post date:** [September 8, 2017, 9:46am UTC](https://forums.unrealengine.com/t/widget-interaction-collision-problems-when-using-geometry-mode-cylinder/404069/1 "2017-09-08T09:46:20Z")

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When you use a widget interaction component against a cylinder shaped UI and try to collide with a button from more extreme angles the line trace wont find any colliders.

If you do the same with a plane shaped UI you can collide from these angles.

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**Author:** ![Thumbserelly](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Thumbserelly](https://forums.unrealengine.com/u/Thumbserelly)\
**Post date:** [September 11, 2017, 1:00pm UTC](https://forums.unrealengine.com/t/widget-interaction-collision-problems-when-using-geometry-mode-cylinder/404069/2 "2017-09-11T13:00:30Z")

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![213064-widgetinteractioncollisionproblem.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/6/9/769871e7d59d8b46207bba473162eda8b3e6c5b3.png)

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**Author:** ![Thumbserelly](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Thumbserelly](https://forums.unrealengine.com/u/Thumbserelly)\
**Post date:** [September 11, 2017, 1:00pm UTC](https://forums.unrealengine.com/t/widget-interaction-collision-problems-when-using-geometry-mode-cylinder/404069/3 "2017-09-11T13:00:55Z")

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![213065-widgetinteractioncollisionproblemplane.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/3/c/83ce5ba31bffbc39db0e294935bef3866f2337ca.png)

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**Author:** ![Thumbserelly](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Thumbserelly](https://forums.unrealengine.com/u/Thumbserelly)\
**Post date:** [September 11, 2017, 1:01pm UTC](https://forums.unrealengine.com/t/widget-interaction-collision-problems-when-using-geometry-mode-cylinder/404069/4 "2017-09-11T13:01:07Z")

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The plane collision works from this angle

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<div class="post-metadata">

**Author:** ![Thumbserelly](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Thumbserelly](https://forums.unrealengine.com/u/Thumbserelly)\
**Post date:** [September 11, 2017, 1:01pm UTC](https://forums.unrealengine.com/t/widget-interaction-collision-problems-when-using-geometry-mode-cylinder/404069/5 "2017-09-11T13:01:23Z")

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The cylinder curved collision doesn’t work from this angle

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**Author:** ![anonymous\_user\_e729f54e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e729f54e](https://forums.unrealengine.com/u/anonymous_user_e729f54e)\
**Post date:** [September 11, 2017, 6:06pm UTC](https://forums.unrealengine.com/t/widget-interaction-collision-problems-when-using-geometry-mode-cylinder/404069/6 "2017-09-11T18:06:07Z")

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Hello Thumbserelly,

I was able to reproduce this issue on our end. I have written up a report and I have submitted it to the developers for further consideration. I have provided a link to the public tracker. Please feel free to use the link provided for future updates.

Link: [Unreal Engine Issues and Bug Tracker (UE-49592)](https://issues.unrealengine.com/issue/UE-49592)

Make it a great day

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**Author:** ![SVR33](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/svr33/32/906589_2.png) [@SVR33](https://forums.unrealengine.com/u/SVR33)\
**Post date:** [March 14, 2018, 11:01pm UTC](https://forums.unrealengine.com/t/widget-interaction-collision-problems-when-using-geometry-mode-cylinder/404069/7 "2018-03-14T23:01:00Z")

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I’ve found a similar issue - the mouse cursor is slightly offset so the player always has to click higher and righter than it appears. Works fine as ‘plane’ geometry mode, but it’s offset in cylinder mode.

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**Author:** ![Reahreic](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/reahreic/32/911691_2.png) [@Reahreic](https://forums.unrealengine.com/u/Reahreic)\
**Post date:** [October 23, 2025, 7:10pm UTC](https://forums.unrealengine.com/t/widget-interaction-collision-problems-when-using-geometry-mode-cylinder/404069/8 "2025-10-23T19:10:17Z")

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Took 4 years for UE to decide not to fix the bug! Here I am another 4 years later having to manually fix this defect as the parallax between what the user “visually” targets and what the Widget Interaction Component from a controller targets can be off by enough to miss interactions completely…
