In my effort to understand sequence recorder, I found a tough one: how to interact with widgets. My game starts with a widget that you can remove clicking the mouse. Then there is another widget that you can call with the right button of the mouse. Sequence Reocrder doesn’t remove the first widget and doesn’t show the second one.
In Input of the Project Settings I included two Action Mappings each one with one of the mouse buttons to call and remove the widgets. In the blueprint I set the input actions. Still is not working.
Someone that could give me a hand?