I have a button widget in an actor placed in my scene. That widget is a button that the player walks up to and clicks. I can’t get the button click to achieve anything outside of the widget’s blueprint. Basically I can get that button when clicked to do simple stuff, like load level, execute console commands, but how can I reference that button click in the level blueprint to trigger stuff like a level sequence, or turn off objects in the scene? I followed this tutorial and get it working, but can’t figure out how to further the button and have it affect stuff in the scene. Any help would be appreciated:
Here is my current setup that I can’t figure out.