# Widget Blueprint Event Trigger BUG

**URL:** <https://forums.unrealengine.com/t/widget-blueprint-event-trigger-bug/388699>\
**Category:** UI\
**Tags:** trigger, unreal-engine, Widget, Blueprint, question\
**Created:** [March 22, 2017, 8:38pm UTC](https://forums.unrealengine.com/t/widget-blueprint-event-trigger-bug/388699 "2017-03-22T20:38:33Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![maljkovicdusan](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@maljkovicdusan](https://forums.unrealengine.com/u/maljkovicdusan)\
**Post date:** [March 22, 2017, 8:38pm UTC](https://forums.unrealengine.com/t/widget-blueprint-event-trigger-bug/388699/1 "2017-03-22T20:38:33Z")

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Hi guys,

Just noticet there is a bug with widget animation events:

For example I have a 1.5sec long animation. If I set an event on 1.5sec mark it never gets triggered. If I set an event on 1.49 mark it will trigger most of the time but it will not trigger sometimes. Only if i set an event on 1.40 or so it will trgger every time. In other words there is something wrong with tracking of event timeline in widgets.

Kind regards,  
Dusan

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**Author:** ![anonymous\_user\_e729f54e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e729f54e](https://forums.unrealengine.com/u/anonymous_user_e729f54e)\
**Post date:** [March 23, 2017, 1:45pm UTC](https://forums.unrealengine.com/t/widget-blueprint-event-trigger-bug/388699/2 "2017-03-23T13:45:22Z")

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Hello maljkovicdusan,

After doing some digging I found that this is a known issue and that it has been reported to the developers for further consideration. I have provided a link to the public tracker. Please feel free to use the link provided for future updates.

Link: [Unreal Engine Issues and Bug Tracker (UE-35286)](https://issues.unrealengine.com/issue/UE-35286)

Make it a great day
