I upgraded my project from Unreal Engine 5.1 to Unreal Engine 5.3 and after fixing some issues, I found that the Widget animations I was using in 5.1 without issue are no longer working in 5.3. The strange thing is that some work, and some do not, the blueprint calls the animation and plays it, but nit appears that the animation hits the first frame and stops. Most of the animations are designed to move the widgets onto the screen from the left, right, top and bottom. I have checked all settings for the widgets that do work against those that do not and I see nothing different. I have searched for other people having the same issue but found nothing that would fix it… I added a simple uimage onto the screen in the middle of the screen, created an animation on the uimage to move left and right, nothing happens.
I even added a custom key to run the animations but still the animation will not play.