Widget after one minute

Hello people=)
1)I created widget. I created scheme to Level Blueprint:

Why a Error?

  1. How to display widget after one minute?

This error appears only in multiplayer. How to fix?=)

The problem is that 98/100 frames, you are removing a widget that isn’t even added to the viewport, though that doesn’t explain the error. I’m not completely sure how you’d fix this error, but widgets do not replicate, which could possibly be the reason that the error is occuring. Are you testing this on a dedicated server? If so, only execute any of that code if ‘Can Execute Cosmetic Events’ is true.

Yes. I want to make that widget displays one minute. To display it for all players on the server, but changes have occurred for each player separately. If a player has fulfilled the requirement before the others, then only in him should disappear widget. How to implement?

Follow my instructions for if it is a dedicated server.

What instructions? =) I don’t understand your of text:“If so, only execute any of that code if ‘Can Execute Cosmetic Events’ is true.” =)

I changed a little scheme your instruction=)

But it did not help to solve the problem=(

Your attachment is invalid, try re-uploading it.

Excuse me=)

It did not help to solve the problem

You are doing a ++ per tick, which means if you are running at 60fps every second you are going to be giving +60 so your add to viewport is only going to be visible for a split second and then its getting removed. You want to use a timer, once the timer is finished then add your viewport.

Thanks for the answer=) I want to make the system of hunger. If after 4 minutes a player has not eaten, then the widget is displayed. If he ate, the timer is reset and the countdown begins again. My scheme is wrong, I know it=)) Where to watch the example?=)

Youtube has a lot of examples of using a timer. But pretty much just create a function, call a timer with the time set to 240 and reset it back to 0 when they eat.