# Why won't my True FPS Pitch Aim Offset Animations Replicate To Clients

**URL:** <https://forums.unrealengine.com/t/why-wont-my-true-fps-pitch-aim-offset-animations-replicate-to-clients/1574754>\
**Category:** Character & Animation\
**Tags:** Replication, listen-server, offset, unreal-engine, Multiplayer, Blueprint, question\
**Created:** [December 30, 2023, 9:31pm UTC](https://forums.unrealengine.com/t/why-wont-my-true-fps-pitch-aim-offset-animations-replicate-to-clients/1574754 "2023-12-30T21:31:35Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![ImSpeKKy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ImSpeKKy](https://forums.unrealengine.com/u/ImSpeKKy)\
**Post date:** [December 30, 2023, 9:31pm UTC](https://forums.unrealengine.com/t/why-wont-my-true-fps-pitch-aim-offset-animations-replicate-to-clients/1574754/1 "2023-12-30T21:31:35Z")

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Hi I’m new to Unreal Engine and I’m using version 5.2 to make a small multiplayer horror game using the listen server model. I have all of the logic setup for a True FPS where the players input changes the characters spine bone rotations in order to look around, which makes the character more alive I guess. I really like this feature and I think it would be an important part of the game.

However I’m struggling with replication.

I’ve tweaked it a little bit and before neither the host nor client could see each others animations, you could only see your own. Now I have it so that everyone can see the hosts actions. I’m sure I’m missing something. I have on event Beginplay is locally controlled with a branch.

Hopefully just my replication logic in the event graph for the Animation Blueprint is bad, but I don’t know. I was also learning about replication in general and was told that if the character/player BP itself was set to replicate movement and component replicates it should work but it didn’t work for me.

Screenshots:

Player/Character BP Logic:

 ![Player_Logic](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/1/2/8121cb32646f72710b72700aa268fd10ff61a98f.png)

Animation Blueprint Event Graph:

 ![AnimationBP_EventGraph](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/1/a/81a1b742dcccf1030ab8c1c586bca6df22ef488f.png)

Anim Graph For Rotator Bones:

 ![AnimGraph_BoneRotators](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/b/0/6b07642d92fed4dee435de466990ffb95fc1e513.png)

Client Seeing Server/Host’s correct movement:

 ![GameScreenshot1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/b/b/abb13403c241a395f63d555afea3460a90e88e8d.jpeg)

Host Not Seeing Clients Movement (Not replicating):

 ![GameScreenshot2](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/7/0/570cab4a0aec16007567bb186736bcbf5894cda3.jpeg)

Would be a big help if someone knows anything about how I can fix this.
