Why Unreal 5 physics sucks and how to fix it?

Pull the source, replace the latest avaliable physX into it.

Do so before they permanently lock out the option to do so, which im sure they are leaning toward considering they have made it incrementally harded to swap it out with every new version released.

Even if you were to get chaos to work, you are looking at a 40% to 70% performance differential.
And why would anyone be OK with that?

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