Why UE scale any component by 100 ?


edit, i tryied on a simple sphere and anything that spawn on a socket will be scaled by 100

I have a hull with a skeleton, child of that i have a turret with a skeleton too and finally the main gun with is own skeleton (i use skeletons for the socket attachement )

But it seem the scale is bigger by 100 each time i have a child in the hierachy, and it start to be really a mess

I tried to scale in blender but the problem is it scale by 100 anyway for childs, si i probably miss something

I think i found the issue, i have to export from blender in a way the scale will say 1