https://drive.google.com/open?id=1_nCCnBfU97lD5keyWItQLNlQTMqmTlS4
// Called every frame
void APlayerCharacterBase::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
debug = 1;
if (debug)
{
FRotator newRoot = RootComponent->RelativeRotation;
newRoot.Add(0.0f, DeltaTime * 360.0f, 0.0f);
UE_LOG(LogTemp, Log, TEXT("root : %lf"), newRoot.Yaw);
RootComponent->SetRelativeRotation(newRoot);
UE_LOG(LogTemp, Log, TEXT("root : %lf"), newRoot.Yaw);
}
}