There should be just like the DynamicMaterialInstance has in bluepirnt.
For now I will just make a static function in my Cpp BlueprintFunctionLibrary.
But it should be there though.
There should be just like the DynamicMaterialInstance has in bluepirnt.
For now I will just make a static function in my Cpp BlueprintFunctionLibrary.
But it should be there though.
Hi ,
Thank you for your request. I have entered a feature request, UE-22241, to be considered by the development staff.