# Why the hair of metahuman(5.7) have these type of issues. When I render Metahuman animation, In some render output the hair of metahuman is deforming by itself.

**URL:** <https://forums.unrealengine.com/t/why-the-hair-of-metahuman-5-7-have-these-type-of-issues-when-i-render-metahuman-animation-in-some-render-output-the-hair-of-metahuman-is-deforming-by-itself/2690774>\
**Category:** Cinematics & Media\
**Tags:** hairworks, unreal-engine, unrealengine4, unreal, question, metahuman\
**Created:** [January 9, 2026, 9:35am UTC](https://forums.unrealengine.com/t/why-the-hair-of-metahuman-5-7-have-these-type-of-issues-when-i-render-metahuman-animation-in-some-render-output-the-hair-of-metahuman-is-deforming-by-itself/2690774 "2026-01-09T09:35:52Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![iaunums](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/iaunums/32/1151106_2.png) [@iaunums](https://forums.unrealengine.com/u/iaunums)\
**Post date:** [January 9, 2026, 9:35am UTC](https://forums.unrealengine.com/t/why-the-hair-of-metahuman-5-7-have-these-type-of-issues-when-i-render-metahuman-animation-in-some-render-output-the-hair-of-metahuman-is-deforming-by-itself/2690774/1 "2026-01-09T09:35:52Z")

</div>

I tried all options like Metahuman LOD 0, Hair LOD Bias, Assigning Skeleton Mesh to Groom etc, But I’m still getting issues in some frames

 ![Female_CHaracterReveal.0334](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/0/5/d05fe0fb1625186e3020321174b81dcfd8704003.jpeg)
