Why Skeleton mesh's parameter "Owner No See" will disable character's animation?

Hi,

I bind a FPS camera to the character’s head, but the camera is too close to the mesh, and there is no near clip setting on the camera.
So I turn the “Ownew No See” parameter on, but it will disable the character’s animation, I want the scene capture camera see my character’s animation, how to fix this?

Thanks!

What is the value of MeshComponentUpdateFlag on your skeletal mesh component? It should default to AlwaysTickPoseAndRefreshBones, but if it is set to OnlyTickPoseWhenRendered then it won’t update unless the mesh was recently rendered (although even then, I’d expect rendering in the scene capture to count).

Cheers,
Michael Noland

2 Likes

@Michael Noland,

It’s working now.

Thank you!