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Why "ScreenToWidgetLocal" "ScreenToWidgetAbsolute" and "ScreenToViewport" no BlueprintPure ?

Dears:

Why “ScreenToWidgetLocal” “ScreenToWidgetAbsolute” and “ScreenToViewport” no BlueprintPure ?

UFUNCTION(Category=“User Interface|Geometry”, …
static void ScreenToWidgetLocal(…
------->
UFUNCTION(BlueprintPure,Category=“User Interface|Geometry”, …

They should be! But you can always wrap them in a pure function yourself.