Why SceneTextureLookUp CustomDepthStencilBuffer is not allowed in Opaque Material?
I can’t understant why it’s prohibited.
It looks Custom Depth Stencil Pass is processed before BasePass, Prepass.
It looks there is no reason to prohibit it…
Why SceneTextureLookUp CustomDepthStencilBuffer is not allowed in Opaque Material?
I can’t understant why it’s prohibited.
It looks Custom Depth Stencil Pass is processed before BasePass, Prepass.
It looks there is no reason to prohibit it…