# Why scale affects animation rotation?

**URL:** <https://forums.unrealengine.com/t/why-scale-affects-animation-rotation/348400>\
**Category:** Character & Animation\
**Tags:** rotation, unreal-engine, scale, question\
**Created:** [February 23, 2016, 1:41pm UTC](https://forums.unrealengine.com/t/why-scale-affects-animation-rotation/348400 "2016-02-23T13:41:01Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Slavq](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Slavq](https://forums.unrealengine.com/u/Slavq)\
**Post date:** [February 23, 2016, 1:41pm UTC](https://forums.unrealengine.com/t/why-scale-affects-animation-rotation/348400/1 "2016-02-23T13:41:01Z")

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[http://gph.is/20SCH7P](http://gph.is/20SCH7P)  
This is a box rigged with 1 bone and simple animation. The smaller one animates correctly, doing 30 degrees rotation. The bigger one is scaled on Z by 2 (1,1,2 scale) and as you can see, it rotates only half a way in the animation. The animation is the same.  
On the right you can see skeletal meshes without animation, rotated by 30 degrees and looking just like it should look.

How can I make this bigger box rotate the same amount as smaller one?

I’ve just made an animation inside UE to make sure that’s not this specific animation what causes that. And results are the same: [http://gph.is/1WG9fRi](http://gph.is/1WG9fRi)

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**Author:** ![Slavq](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Slavq](https://forums.unrealengine.com/u/Slavq)\
**Post date:** [February 24, 2016, 1:30am UTC](https://forums.unrealengine.com/t/why-scale-affects-animation-rotation/348400/2 "2016-02-24T01:30:34Z")

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Update: It’s certainly not a problem with my mesh, because any skeletal mesh (even these from Content Examples) behaves the same. I have no idea what’s going on here, is it somehow intended or it’s a bug? I haven’t checked in previous versions (4.10 now) yet…

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**Author:** ![Bino](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Bino](https://forums.unrealengine.com/u/Bino)\
**Post date:** [February 24, 2016, 1:59am UTC](https://forums.unrealengine.com/t/why-scale-affects-animation-rotation/348400/3 "2016-02-24T01:59:16Z")

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Not sure of the solution. It looks like it’s adding a shear transform. Searching that brings some interesting results.

> **[Issue with Scaling Blueprints and Groups](https://forums.unrealengine.com/showthread.php?2751-Issue-with-Scaling-Blueprints-and-Groups&p=16944&viewfull=1#post16944)**
>
> I tried posting about this earlier in the AnswerHub but didn’t get any replies (not sure how often people are actually checking it). As far as I can tell, there doesn’t seem to be any way to correctly scale a Blueprint or Group of several actors...

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

There has to be a way around this.

Does a uniform scale work?
