Sorry to revive an old thread but I’ve done something I’m not sure is efficient or not which lets me use tick, without actually using the Tick Event.
What I did is in my event graph of my character, I created a float variable and made the tick event set it to delta seconds. So every tick I have a variable that is set to the previous tick’s DS. Then to create my loops, I use a delay node and plug in my delta second variable.
Works like a charm, but is this an efficient hack? Or is this just as bad as using tick itself?