# Why not fix UE-66417?

**URL:** <https://forums.unrealengine.com/t/why-not-fix-ue-66417/444506>\
**Category:** XR Development\
**Tags:** Daydream, unreal-engine, question\
**Created:** [March 3, 2019, 9:46am UTC](https://forums.unrealengine.com/t/why-not-fix-ue-66417/444506 "2019-03-03T09:46:39Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![diamond3](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@diamond3](https://forums.unrealengine.com/u/diamond3)\
**Post date:** [March 3, 2019, 9:46am UTC](https://forums.unrealengine.com/t/why-not-fix-ue-66417/444506/1 "2019-03-03T09:46:39Z")

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Why UE-66417 is marked as ‘Won’t fix?’ ([Unreal Engine Issues and Bug Tracker (UE-66417)](https://issues.unrealengine.com/issue/UE-66417))

Does UE4.21 and onward require different controller setup to work properly? If yes, then which changes compared to UE4.20 are needed?

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**Author:** ![aussieburger](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@aussieburger](https://forums.unrealengine.com/u/aussieburger)\
**Post date:** [March 3, 2019, 6:36pm UTC](https://forums.unrealengine.com/t/why-not-fix-ue-66417/444506/2 "2019-03-03T18:36:30Z")

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Maybe Epic thinks google needs to fix it - I worked around it by just using a normal stock standard Unreal motion controller component and attaching the daydream mesh to it.

FYI: You can’t actually release any daydream app made with UE4.20 - 4.22 due to this bug:

> **[The Unreal Engine Issues and Bug Tracker](https://issues.unrealengine.com/issue/UE-70092)**
>
> Welcome to the Unreal Engine Issue and Bug Tracker. You can check the status of an issue and search for existing bugs. See latest bug fixes too.
