I have a character class and from that class I created a NPC class. In the Event Graph of the childclass (NPC) it works correctly with say “Event Begin Play” linked with “Parent: BeginPlay”
But when Im trying to override a function from the parent class say the Fire function (that is implemented in the Parent Class) I just get Fire - Returnnode when it should be Fire - Parent:Fire-Returnnode.
Why don’t I get the parent class implementation as a “parent:function” in my childclasses? Is there a setting to change this or what?