Why no parent info in childclass override functions? (Blueprints)

I have a character class and from that class I created a NPC class. In the Event Graph of the childclass (NPC) it works correctly with say “Event Begin Play” linked with “Parent: BeginPlay”

But when Im trying to override a function from the parent class say the Fire function (that is implemented in the Parent Class) I just get Fire - Returnnode when it should be Fire - Parent:Fire-Returnnode.

Why don’t I get the parent class implementation as a “parent:function” in my childclasses? Is there a setting to change this or what?

You can right click in the child’s graph and call the parent’s functions or override and then optionally call parent’s:

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Ok found it. Thanks :slight_smile:

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