# Why my Water Zone has water higher than WaterBodyOcean? 

**URL:** <https://forums.unrealengine.com/t/why-my-water-zone-has-water-higher-than-waterbodyocean/2362932>\
**Category:** World Creation\
**Tags:** unreal-engine, question\
**Created:** [February 27, 2025, 3:45pm UTC](https://forums.unrealengine.com/t/why-my-water-zone-has-water-higher-than-waterbodyocean/2362932 "2025-02-27T15:45:00Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![Jozvvicky](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Jozvvicky](https://forums.unrealengine.com/u/Jozvvicky)\
**Post date:** [February 27, 2025, 3:45pm UTC](https://forums.unrealengine.com/t/why-my-water-zone-has-water-higher-than-waterbodyocean/2362932/1 "2025-02-27T15:45:00Z")

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Somebody know why Water Zone height is higher than WaterBodyOcean? And how to fix it?

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/e/5/0e5ff294ea87137c1d29181bc3ae16de0e510e75.jpeg)

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**Author:** ![brs-sebascova](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/brs-sebascova/32/1052483_2.png) [@brs-sebascova](https://forums.unrealengine.com/u/brs-sebascova)\
**Post date:** [February 27, 2025, 6:24pm UTC](https://forums.unrealengine.com/t/why-my-water-zone-has-water-higher-than-waterbodyocean/2362932/2 "2025-02-27T18:24:20Z")

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Hello there @Jozvvicky!

If I’m understanding the scenario correctly, this issue can be resolved by using the **Far Distance Mesh Extent** property to adjust the visual height. You can find all the information related to the water systems in the following doc:

> **[Water Meshing System and Surface Rendering in Unreal Engine | Unreal Engine...](https://dev.epicgames.com/documentation/en-us/unreal-engine/water-meshing-system-and-surface-rendering-in-unreal-engine)**
>
> An overview of how surface meshes and materials are used to render water in Unreal Engine.

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**Author:** ![Jozvvicky](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Jozvvicky](https://forums.unrealengine.com/u/Jozvvicky)\
**Post date:** [February 28, 2025, 10:34am UTC](https://forums.unrealengine.com/t/why-my-water-zone-has-water-higher-than-waterbodyocean/2362932/3 "2025-02-28T10:34:52Z")

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This solution doesn’t work. I have problem with height difference between Ocean and Landscape Water Zone, like screen below:

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/4/6/946271580ca497afa121a04f5a9d579da112517c.jpeg)

How I can remove this gap between landscape water and ocean water?

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**Author:** ![brs-sebascova](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/brs-sebascova/32/1052483_2.png) [@brs-sebascova](https://forums.unrealengine.com/u/brs-sebascova)\
**Post date:** [March 4, 2025, 3:22pm UTC](https://forums.unrealengine.com/t/why-my-water-zone-has-water-higher-than-waterbodyocean/2362932/4 "2025-03-04T15:22:13Z")

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Hello again!

In that case, let’s try other ways of resolution. Investigating your issue through the community, similar problems were fixed with the following methods, please test them for your scenario:

> [@\[Unreal 5.1.0\] Seam in the Ocean?](https://forums.unrealengine.com/t/unreal-5-1-0-seam-in-the-ocean/742413/5):
>
> I found changing the tile size on the water zone to work ok, it was on 2400 and changing it to 1200 worked well.

> [@Water Body + Landscape Gap](https://forums.unrealengine.com/t/water-body-landscape-gap/1725705/2):
>
> I had this issue, there is an option in the settings for the Material Instance of the water where you can enable it to use fixed depth, I don’t believe it’s on by default. You will want to check both boxes. This WILL cause the water to render under your terrain though, so if you’re worried about the performance impact you’ll probably want to go in and fine tune those splines on the terrain in the ocean water body object. I wish I could remember which YT tutorial I learned this from to give cre…

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/3/4/e340e793f5680769204f15549c30393a70be41e8.png)

> [@Water Plugin - Water Body Ocean](https://forums.unrealengine.com/t/water-plugin-water-body-ocean/504121):
>
> Seriously - How does one go about fixing up these kinds of issues with the Water Plugin - Water Body Ocean Actors? I don’t know how to get rid of these seemingly buggy Red Sea “walls” of water that just appear. HELP!

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**Author:** ![BRGEzeHulton](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BRGEzeHulton](https://forums.unrealengine.com/u/BRGEzeHulton)\
**Post date:** [March 7, 2025, 1:22pm UTC](https://forums.unrealengine.com/t/why-my-water-zone-has-water-higher-than-waterbodyocean/2362932/5 "2025-03-07T13:22:47Z")

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Hello Joz, If you want to remove the gap, go to the details of the water body and delete the water waves asset. Keep in mind that if you do this, you will no longer have any waves.

My opinion: this gap would not be visible since it would be at the end of the map, which is why I do not recommend doing it since the sea would look flat.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/6/c/76cde8206a9e689d79a13dc7d3d58633c3f0a1c4.png)

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**Author:** ![PlayWithGunss](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@PlayWithGunss](https://forums.unrealengine.com/u/PlayWithGunss)\
**Post date:** [June 7, 2025, 12:36pm UTC](https://forums.unrealengine.com/t/why-my-water-zone-has-water-higher-than-waterbodyocean/2362932/6 "2025-06-07T12:36:31Z")

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Hi - I was facing same problem and actually tried this solution of removing wave and it worked for me. But another also tried another way if you want to keep wave, is give negative value to “`Max Wave Height Offset`”. This solved my problem. It was really frustating and none of the other option worked for me, it took nearly a week.
