Why my VR project does not render the same on both eyes?

Hi, I’ve been working on VR app with lots of translucent and water surfaces. On the right eye every reflection was black like in your screenshot. Also water reflection was extremely distorted.

With Lumen I had too much noise so the only workaround was to use:

Standalone Ray Traced Global Illumination and
Lumen Reflections.

You can add PostProcessVolume and test it by modifying these settings.

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