Why my vehicle showing up incorrectly?

Hi, I’m working on a UE4 Blueprint Vehicle Project, and the 3d artist has done an animation of the Vehicle, but instead of this:


I’m getting this:


Anyone can help me? Thanks.

Do you have your vehicle work correctly in your project, like running around and the wheel turn follow you speed, and direction.

Compare your vehicle rig with vehicle from the sample, you can export fbx from the editor and import it in maya or max. Basically wheels’ coordinate system is wrong:

  • X should point forward
  • Y point right of the vehicle
  • Z Up

Yes, without the animation, the vehicle works correctly.

Now it works, I was wrong setting the Mesh, but I don’t why the wheels are not rotating now.

Solved. The bone position was wrong.