Hey
So I have attached a static mesh to my character in his blueprint via the component window
This now correctly shows the weapon in the characters arms but when the character moves the weapon doesn’t follow the characters movement it just remains flat and moves along the same path.
I have tried to find an answer on google but nothing seems to deal with this issue in version 4.1.9
Can someone explain to me what I am missing (or point me to a tutorial )
Oh, mt brain went derp, for some reason I processed that version wrong hahah.
Anyway, it may just be that it’s attached to the character root itself, which would let it move and possible turn, but not move up and down. So you may need to attach it to the camera