# Why my render result different from my viewport view especially in color and reflection?

**URL:** <https://forums.unrealengine.com/t/why-my-render-result-different-from-my-viewport-view-especially-in-color-and-reflection/1208083>\
**Category:** Rendering\
**Tags:** unreal-engine, Rendering, Lighting, question\
**Created:** [June 23, 2023, 7:15am UTC](https://forums.unrealengine.com/t/why-my-render-result-different-from-my-viewport-view-especially-in-color-and-reflection/1208083 "2023-06-23T07:15:10Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Angelina\_Sigit](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Angelina\_Sigit](https://forums.unrealengine.com/u/Angelina_Sigit)\
**Post date:** [June 23, 2023, 7:15am UTC](https://forums.unrealengine.com/t/why-my-render-result-different-from-my-viewport-view-especially-in-color-and-reflection/1208083/1 "2023-06-23T07:15:10Z")

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Hi everyone. Why my render result different from my viewport view especially in color and reflection? I made this scene from starter map unreal (Open World). I used default lighting and landscape from that map and I add some spot lights and rectangle lights. After a few hours I checked, it turns out that the starter map is different between the rendering and the view. Is there any solution?

This is my view LIT

 ![ViewLIT](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/5/c/85cc31457bf797416607e86b68ac8f252b645fd3.jpeg)

This is my final render

 ![SamPat_Sequence.0002](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/2/b/e2bddcee3185233bad428f27133676c79d93ab72.jpeg)

This is the starter map that I used to make my scene

 ![Starter Map](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/c/c/9cc7346128ac38171c3cf0823af7aeb3052095e4.jpeg)

Any suggestions are welcome. Thank you before 😊
