# Why my point lights cast wrong shadows after build?

**URL:** <https://forums.unrealengine.com/t/why-my-point-lights-cast-wrong-shadows-after-build/329090>\
**Category:** Rendering\
**Tags:** shadows-problem, unreal-engine, feedback, Lighting, question\
**Created:** [August 18, 2015, 3:14pm UTC](https://forums.unrealengine.com/t/why-my-point-lights-cast-wrong-shadows-after-build/329090 "2015-08-18T15:14:03Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![anonymous\_user\_2ed5b4c7](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2ed5b4c7](https://forums.unrealengine.com/u/anonymous_user_2ed5b4c7)\
**Post date:** [August 18, 2015, 3:29pm UTC](https://forums.unrealengine.com/t/why-my-point-lights-cast-wrong-shadows-after-build/329090/2 "2015-08-18T15:29:38Z")

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Hi!

It looks like resolution of Lightmap on the floor is very low. Read this docs. I hope it help you.

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