Hey, TheFxGuy!
If I change the multiplication to 10k it only changes the distance between the player camera and the hit point, but the offset keep showing up.
I have the impression that is something inside the project settings or something more global that is causing this, but I really don’t know what setting can be. It looks like it is calculating wrong the conversion from screen to world.
Is there any global setting that can affect this? Or can it be a bug?