hello, i have problem with my AI.
more precisely - they do not want move to patroling points.
link BP : help posted by anonymous | blueprintUE | PasteBin For Unreal Engine
behavior tree
idk what is wrong…
hello, i have problem with my AI.
more precisely - they do not want move to patroling points.
link BP : help posted by anonymous | blueprintUE | PasteBin For Unreal Engine
behavior tree
idk what is wrong…
Is this behavior tree running? Does BT_FindRandomRoom set targetLocation to anything useful? Is there NavMesh in the level? Is the AI character on the NavMesh?