Epic Developer Community Forums
Why MSAA is acting like this ?
Development
Rendering
aliasing
,
msaa
,
question
,
Materials
,
unreal-engine
smbv1
(smbv1)
February 13, 2017, 12:28am
3
I have the same problem with MSAA, it’s too sharp on the edges, I decided not to use it for now.
show post in topic