# Why move to location returns Already at goal

**URL:** <https://forums.unrealengine.com/t/why-move-to-location-returns-already-at-goal/435869>\
**Category:** Blueprint\
**Tags:** move-to-location, unreal-engine, UE4, Blueprint, question\
**Created:** [October 18, 2018, 12:27am UTC](https://forums.unrealengine.com/t/why-move-to-location-returns-already-at-goal/435869 "2018-10-18T00:27:40Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Ra1nyF0X](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Ra1nyF0X](https://forums.unrealengine.com/u/Ra1nyF0X)\
**Post date:** [October 18, 2018, 12:27am UTC](https://forums.unrealengine.com/t/why-move-to-location-returns-already-at-goal/435869/1 "2018-10-18T00:27:40Z")

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When i start the game, npc move to first random vector. After, he supposed to wait few seconds and move to another random vector, but node move to location returns already at goal, however goal’s vector is different alt text

 ![256903-viewport.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/5/d/a5d458d580f93c4ba35f884054d0986c0fa878ee.jpeg)

 ![256902-targeting.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/e/a/8eae809695649de69f4e5bb0c64b6a7081b0ff26.png)

 ![256905-rchd.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/3/a/23a8c409eb1836a4c884d27809c4e2b20d4c8144.png)

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**Author:** ![steinbeard](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@steinbeard](https://forums.unrealengine.com/u/steinbeard)\
**Post date:** [July 10, 2019, 5:51pm UTC](https://forums.unrealengine.com/t/why-move-to-location-returns-already-at-goal/435869/2 "2019-07-10T17:51:58Z")

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I’m having a similar problem, but with a MoveTo directed at an object. Did you figure out what was wrong?
