Why MaxSpeed could be faster on Clients than on Server at the same value?

Well, I was going to say you Yes but have been doing a deep test and have to say definitively No. I use playerstate as bridge to send variables values to characters.
That values were fine but discovered that the real values was failing and changing. Also I use MSGT as base and still learning the structure he did, now I see I should use movement component inside controller.

Let me ask you something, when would you use multicast and when replicate it and when replicate with notify?
For example, multicast when you eat a plant or roar or attack, replicate when you change a variable like run or walk and with notify when you get Old and your grey hair spawns over the model or you stop bleeding and old wounds become scars? I wish I could pm you and ask you things about networking.