If you don’t write all of the gameplay mechanics in c++, you could consider the assets in the game content folder to be the “base” mod. There isn’t much missing for good mod support, but it’s also not there yet…
If you don’t write all of the gameplay mechanics in c++, you could consider the assets in the game content folder to be the “base” mod. There isn’t much missing for good mod support, but it’s also not there yet…