# Why isn't UE 4.8 saving data on Android?

**URL:** <https://forums.unrealengine.com/t/why-isnt-ue-4-8-saving-data-on-android/321816>\
**Category:** Editor Scripting\
**Tags:** savegame, unreal-engine, Android, question\
**Created:** [June 15, 2015, 12:40am UTC](https://forums.unrealengine.com/t/why-isnt-ue-4-8-saving-data-on-android/321816 "2015-06-15T00:40:09Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![pedrodacruz](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@pedrodacruz](https://forums.unrealengine.com/u/pedrodacruz)\
**Post date:** [June 15, 2015, 12:40am UTC](https://forums.unrealengine.com/t/why-isnt-ue-4-8-saving-data-on-android/321816/1 "2015-06-15T00:40:09Z")

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I have upgraded my project to UE 4.8 and now I can’t save data on Android. I have observed that the path of SaveGames isn’t being created anymore (I have tested on my both mobile phones).  
I have to create the following path to allow save my data:  
UE4Game\Project\Project\Saved\SaveGames  
What is going on?  
Is it a Preview Version?  
When will it be working?  
(I want to publish my game this month)

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**Author:** ![anonymous\_user\_e07795391](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e07795391](https://forums.unrealengine.com/u/anonymous_user_e07795391)\
**Post date:** [June 15, 2015, 11:04am UTC](https://forums.unrealengine.com/t/why-isnt-ue-4-8-saving-data-on-android/321816/2 "2015-06-15T11:04:33Z")

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I have the same problem ☹

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**Author:** ![Zeront](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Zeront](https://forums.unrealengine.com/u/Zeront)\
**Post date:** [June 15, 2015, 3:46pm UTC](https://forums.unrealengine.com/t/why-isnt-ue-4-8-saving-data-on-android/321816/3 "2015-06-15T15:46:20Z")

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I can confirm i’m also having the exact same issue.

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**Author:** ![wittlief\_1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@wittlief\_1](https://forums.unrealengine.com/u/wittlief_1)\
**Post date:** [June 15, 2015, 5:01pm UTC](https://forums.unrealengine.com/t/why-isnt-ue-4-8-saving-data-on-android/321816/4 "2015-06-15T17:01:24Z")

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Hi all,

Are you working from binary or from source? Is this occurring on your individual projects, or do you see the same behavior for one of the sample projects, like Tappy Chicken?

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**Author:** ![pedrodacruz](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@pedrodacruz](https://forums.unrealengine.com/u/pedrodacruz)\
**Post date:** [June 15, 2015, 9:33pm UTC](https://forums.unrealengine.com/t/why-isnt-ue-4-8-saving-data-on-android/321816/5 "2015-06-15T21:33:06Z")

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Nope. This is not my issue.

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**Author:** ![pedrodacruz](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@pedrodacruz](https://forums.unrealengine.com/u/pedrodacruz)\
**Post date:** [June 15, 2015, 9:34pm UTC](https://forums.unrealengine.com/t/why-isnt-ue-4-8-saving-data-on-android/321816/6 "2015-06-15T21:34:50Z")

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It is occurring on my individual project, but I will check if it’s also occurring on Tappy Chicken …

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**Author:** ![wittlief\_1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@wittlief\_1](https://forums.unrealengine.com/u/wittlief_1)\
**Post date:** [June 15, 2015, 9:47pm UTC](https://forums.unrealengine.com/t/why-isnt-ue-4-8-saving-data-on-android/321816/7 "2015-06-15T21:47:20Z")

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So you checked appdata and your .sav file is not appearing there, correct?

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**Author:** ![pedrodacruz](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@pedrodacruz](https://forums.unrealengine.com/u/pedrodacruz)\
**Post date:** [June 15, 2015, 9:54pm UTC](https://forums.unrealengine.com/t/why-isnt-ue-4-8-saving-data-on-android/321816/8 "2015-06-15T21:54:36Z")

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It is not creating the path(UE4Game\Project\Project\Saved\SaveGames) to save file… but after I create manually the path it saves everything…

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**Author:** ![wittlief\_1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@wittlief\_1](https://forums.unrealengine.com/u/wittlief_1)\
**Post date:** [June 15, 2015, 10:04pm UTC](https://forums.unrealengine.com/t/why-isnt-ue-4-8-saving-data-on-android/321816/9 "2015-06-15T22:04:34Z")

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Appreciated, but did you look in your app data and see if your .sav file is there instead? As I linked above, it may appear in your appdata folder. Please look and see if it is being saved there now.

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**Author:** ![pedrodacruz](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@pedrodacruz](https://forums.unrealengine.com/u/pedrodacruz)\
**Post date:** [June 15, 2015, 10:17pm UTC](https://forums.unrealengine.com/t/why-isnt-ue-4-8-saving-data-on-android/321816/10 "2015-06-15T22:17:09Z")

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It’s not being saved there.

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<div class="post-metadata">

**Author:** ![pedrodacruz](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@pedrodacruz](https://forums.unrealengine.com/u/pedrodacruz)\
**Post date:** [June 15, 2015, 10:46pm UTC](https://forums.unrealengine.com/t/why-isnt-ue-4-8-saving-data-on-android/321816/11 "2015-06-15T22:46:13Z")

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Yep! It’s happening to Tappy Chicken too…

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**Author:** ![anonymous\_user\_e07795391](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e07795391](https://forums.unrealengine.com/u/anonymous_user_e07795391)\
**Post date:** [June 16, 2015, 9:34am UTC](https://forums.unrealengine.com/t/why-isnt-ue-4-8-saving-data-on-android/321816/12 "2015-06-16T09:34:10Z")

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.sav file is saved in MyProject\Saved\SaveGames folder and it seems to work when I test it on PC (mobile preview). But when I compile it for Android (ETC2) and install it on my Phone it Doesn’t work!!

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**Author:** ![wittlief\_1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@wittlief\_1](https://forums.unrealengine.com/u/wittlief_1)\
**Post date:** [June 16, 2015, 4:25pm UTC](https://forums.unrealengine.com/t/why-isnt-ue-4-8-saving-data-on-android/321816/13 "2015-06-16T16:25:16Z")

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Hi all,

I conferred with the Android dev today and we tested two Android devices, running both Kit Kat and Lollipop, and we were unable to reproduce this issue. As you can see from the screenshot, Tappy’s .sav is appearing on the device:

![46605-tappysavfile.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/1/2/0125111868ab71fb104e848c97fb9b0d3fcc4380.png)

This was running 4.8 binary from the launcher. At this point, the only advice I can give is to check your project’s manifest and ensure that it includes;

> uses-permission android:name=“android.permission.WRITE\_EXTERNAL\_STORAGE”/\>

Good luck!

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<div class="post-metadata">

**Author:** ![pedrodacruz](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@pedrodacruz](https://forums.unrealengine.com/u/pedrodacruz)\
**Post date:** [June 17, 2015, 1:56am UTC](https://forums.unrealengine.com/t/why-isnt-ue-4-8-saving-data-on-android/321816/14 "2015-06-17T01:56:57Z")

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Could you send us the screenshot of Android Packaging Setting, please?

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**Author:** ![pedrodacruz](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@pedrodacruz](https://forums.unrealengine.com/u/pedrodacruz)\
**Post date:** [June 17, 2015, 2:29am UTC](https://forums.unrealengine.com/t/why-isnt-ue-4-8-saving-data-on-android/321816/15 "2015-06-17T02:29:24Z")

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I have made more tests on Tappy Chicken and I think now I know what is happening:  
If I compile with “Package game data inside .apk?” checked the game is saved as usual;  
If i uncheck “Package game data inside .apk?” and compile it… the game doesn’t create the path to save the game… can you confirm it please?

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**Author:** ![anonymous\_user\_e07795391](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e07795391](https://forums.unrealengine.com/u/anonymous_user_e07795391)\
**Post date:** [June 17, 2015, 10:01am UTC](https://forums.unrealengine.com/t/why-isnt-ue-4-8-saving-data-on-android/321816/16 "2015-06-17T10:01:46Z")

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I’ve checked the path you specified in the image on my phone after building my app but It seems that UE4Game folder isn’t created at all…

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<div class="post-metadata">

**Author:** ![anonymous\_user\_e07795391](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e07795391](https://forums.unrealengine.com/u/anonymous_user_e07795391)\
**Post date:** [June 17, 2015, 11:24am UTC](https://forums.unrealengine.com/t/why-isnt-ue-4-8-saving-data-on-android/321816/17 "2015-06-17T11:24:04Z")

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I’ve builded TappyChicken and it seems to work: It creates the UE4Game folder. After I run myApp and the save game works. I’ve UE4Game folder and execute my App but UE4Game folder isn’t created. It seems that TappyChicken makes something that my App doesn’t for creating the UE4Game folder the first time. Project settings are the same just as the blueprint code for Creating/saving/loading saved games. Please help 🙂

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**Author:** ![wittlief\_1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@wittlief\_1](https://forums.unrealengine.com/u/wittlief_1)\
**Post date:** [June 17, 2015, 1:45pm UTC](https://forums.unrealengine.com/t/why-isnt-ue-4-8-saving-data-on-android/321816/18 "2015-06-17T13:45:33Z")

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The Tappy example I tried yesterday was straight out of the box except for one change. In ‘Project-Packaging’ I unchecked ‘full rebuild’. ‘Use Pak File’ from project packaging and ‘Package game data inside .apk?’ were both checked affirmative when I packaged. I will attempt to reproduce the unchecked ‘inside apk’ today.

Here is requested screenshot of Android Packaging Setting:

 ![46748-tappysavfile2.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/5/2/052eafeddb65487f3bfe29bc8e311c3d4cf5ba0a.png)

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<div class="post-metadata">

**Author:** ![anonymous\_user\_e07795391](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e07795391](https://forums.unrealengine.com/u/anonymous_user_e07795391)\
**Post date:** [June 17, 2015, 3:42pm UTC](https://forums.unrealengine.com/t/why-isnt-ue-4-8-saving-data-on-android/321816/19 "2015-06-17T15:42:50Z")

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I’ve made e new 4.8 project from scratch to test the save game functionality and ALL works. The question is: Maybe coverting a project from 4.7 to 4.8 could give the problem? It’s possible?

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<div class="post-metadata">

**Author:** ![wittlief\_1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@wittlief\_1](https://forums.unrealengine.com/u/wittlief_1)\
**Post date:** [June 17, 2015, 3:46pm UTC](https://forums.unrealengine.com/t/why-isnt-ue-4-8-saving-data-on-android/321816/20 "2015-06-17T15:46:00Z")

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It is possible, yes. Using the conversion option as opposed to making a copy sometimes does strange things to blueprints, and it has occurred to me that this may be a problem with a game’s save blueprints and not a problem in packaging itself.

Here is something to try with your previous project:

> In the Engine folder, delete the DDC  
> (Derived Data Cache). In your project,  
> delete the Intermediate, the Saved,  
> and the Binary folders.

When you next try to package it will take considerably longer as the shaders will need to newly compile, but this should get rid of any old or corrupted files that haven’t gotten deleted.

See if this helps. Good luck!

[Next page](https://forums.unrealengine.com/t/why-isnt-ue-4-8-saving-data-on-android/321816.md?page=2)
