# Why is this request not getting to the server even if the request is started?

**URL:** <https://forums.unrealengine.com/t/why-is-this-request-not-getting-to-the-server-even-if-the-request-is-started/499547>\
**Category:** C++\
**Tags:** httprequest, unreal-engine, http, UE4, question, UE4-27\
**Created:** [February 18, 2022, 1:09pm UTC](https://forums.unrealengine.com/t/why-is-this-request-not-getting-to-the-server-even-if-the-request-is-started/499547 "2022-02-18T13:09:26Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![jgalaz](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@jgalaz](https://forums.unrealengine.com/u/jgalaz)\
**Post date:** [February 18, 2022, 1:09pm UTC](https://forums.unrealengine.com/t/why-is-this-request-not-getting-to-the-server-even-if-the-request-is-started/499547/1 "2022-02-18T13:09:26Z")

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I am trying to get a simple response from a server to check if it is online or not. I have two functions, the first one:

 ![request](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/b/7/5b7cbe6b8459147130ed5994a93c67a785a64ce8.png)  
is making the request to the server. It prints request processed, so at least it sarts the request, but then I don’t get any more prints and in the server they don’t get any health requests. I add as well the response callback just in case something is wrong with it  
 ![response](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/5/b/f5b1dce001bcbf759c78107b1cb693128343474c.png)  
Both functions were done follwoing [this](https://forums.unrealengine.com/t/how-to-make-an-http-request-from-unreal/27577) post, so I don’t know if something that I am using is deprecated or it is that I am not understanding something.
