Why is this happening? (screenshot inside)

Its a metallic material (pbr).

Why is this happening? Those… things…lines or whatever…

See attached screenshot:


Banding. Try to use high precision normals/tangents at static mesh settings.

Thx for the help. I tryied that and was not working.

Finally i got it; it was a Toon shading postprocess i had on. Just deactivated it and weirdness is gone :smiley:

Anyway, thank you for taking the time to help me!!!