I have a small island static mesh (lightmap resolution 512) into which I’ve driven a small palisade mesh.
I’m baking lighting with production settings.
When I Play In Editor, I see a significant amount of light leaking onto the island below the palisade.
In the editor view, there’s not nearly as much.
Also, the island is very small, a 512 lightmap resolution should be sufficient to avoid this leak.
As you can see in the editor screen shot, the palisade is actually driven into the island, and has some thickness, so there should be no peter panning.
What am I doing wrong?
Play-in-editor screen shot:
The problem palisade is at the top center of the image, right above the boat.
In-editor screen shot (you can see the palisade penetrating the island here):