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Why is the reflection demo scene super tessellated?

Is there a shading difference across the surface or lighting the actual verts. I thought this looked odd since I couldn’t find any tessellation stuff in the shader…even so I would think the shader would handle the tessellation itself.

It could be so that vertex paint works better. The more vertices that you have the better your vertex paint results will be. But that is just my best guess.

Yes, it is because of vertex paint used for things like the water puddles

Indeed it is …I should have checked the painted vert channels before posting. I thought something new and fancy was happening :slight_smile: